Celestia Game - Whitepaper
  • 1. Celestia Universe
    • Celestia Game Whitepaper
    • Celeste's Tournament
    • Characters and Lores
  • 2. Market Analysis
    • Blockchain Gaming Market
  • 3. Game Mechanics
    • Deck Structure
    • Unit Types
      • Gods
      • Heroes
      • Basics
    • Unit Atributes
    • Unit Actions
    • Levelling System
    • Synergy Effects
    • Resources
      • Action Points (AP)
      • Special Action Points (SAP)
    • Round Mechanics
    • The Board
    • Defeated units and sued spells/items
    • How to win
    • Game Modes
      • Casual
      • Ranked
      • Tournament
      • Drafting
    • Vocabulary
  • 7. Roadmap
    • Complete Roadmap
  • 8. Marketing Strategy
    • Marketing Plan
  • 9. Medusa Startup
    • Company Information
    • The Team
  • 10. Conclusion
    • Conclusion
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  1. 3. Game Mechanics
  2. Resources

Action Points (AP)

These will be generated automatically in an increased amount from rounds 1 to 4. Players start with 1 AP on the first round, 2 on the second, 3 on the third and 4 on the fourth. From the fifth onwards, the amount generated will remain the same.

The maximum AP generation may be affected by some means. As already mentioned, should a player have a god as a commander, its AP pool at the beginning of the round will be increased by 2 points. Besides this, some items and spells can provide extra AP generation for a limited number of rounds.

It is important to notice that AP does not stack from one round to the next and the maximum amount a player may have at his pool at a time is 8.

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Last updated 2 years ago

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