It will be comprised of a hexagon cells mesh, like a hive, of 11 x 13 dimensions. Two commanding zones at opposite edges represent the main objectives of the game.
Players will need to defend their own commanding zones from their opponent's attacks and these will be 3 cells wide with 25 HPs.
Whichever units summoned will only be allowed to be deployed on one of the 5 adjacent cells to these.
The battlefield will also have obstacles which will not be accessible by any unit. Every match will have 6 random 3 cells obstacles clusters laid evenly, so both players have a fair amount of choke points to explore and prepare their defences.