> For the complete documentation index, see [llms.txt](https://medusa-protocol.gitbook.io/celestia-game-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://medusa-protocol.gitbook.io/celestia-game-whitepaper/game-mechanics/the-board.md).

# The Board

![](https://3029797852-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWBDSPONU6GPd8cG1a9ew%2Fuploads%2F286eVuoqRji40xw2r0Cd%2Fimage.png?alt=media\&token=67af0175-8c29-44d3-bb1b-eee885b18f80)

It will be comprised of a hexagon cells mesh, like a hive, of 11 x 13 dimensions. Two commanding zones at opposite edges represent the main objectives of the game.&#x20;

Players will need to defend their own commanding zones from their opponent's attacks and these will be 3 cells wide with 25 HPs.&#x20;

Whichever units summoned will only be allowed to be deployed on one of the 5 adjacent cells to these.

The battlefield will also have obstacles which will not be accessible by any unit. Every match will have 6 random 3 cells obstacles clusters laid evenly, so both players have a fair amount of choke points to explore and prepare their defences.
