Celestia Game - Whitepaper
  • 1. Celestia Universe
    • Celestia Game Whitepaper
    • Celeste's Tournament
    • Characters and Lores
  • 2. Market Analysis
    • Blockchain Gaming Market
  • 3. Game Mechanics
    • Deck Structure
    • Unit Types
      • Gods
      • Heroes
      • Basics
    • Unit Atributes
    • Unit Actions
    • Levelling System
    • Synergy Effects
    • Resources
      • Action Points (AP)
      • Special Action Points (SAP)
    • Round Mechanics
    • The Board
    • Defeated units and sued spells/items
    • How to win
    • Game Modes
      • Casual
      • Ranked
      • Tournament
      • Drafting
    • Vocabulary
  • 7. Roadmap
    • Complete Roadmap
  • 8. Marketing Strategy
    • Marketing Plan
  • 9. Medusa Startup
    • Company Information
    • The Team
  • 10. Conclusion
    • Conclusion
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  1. 3. Game Mechanics

Unit Atributes

The attack power (ATK) determines how much damage a unit will inflict on another during an attack move. It can be modified by both the enemy or the player, through spells, unit abilities, items, and terrain area of effect modifiers.

Hit points (HP) show how many ATK points a unit can endure before fainting and being removed from board. HPs are carried through rounds, and can only be regenerated by spells, unit abilities and items.

Movement points (MP) will limit how many board tiles a unit will move before being stuck in place for the next round. Not all tiles will require the same amount of movement points to be crossed, so make sure to plan your movement with care before you start your plays.

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Last updated 2 years ago

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